Alchemy is the process of making potions by mixing solvents and reagents to create potions and poisons.
An Alchemist gathers natural Reagents growing in the world, and mixes them with a water solvent at an Alchemy Table to create Potions. To do this, the Alchemist must find pools of water with special qualities that will yield the proper results when mixed. The grade of the solvent will determine the potency of the product.
Reagents
All Reagents have four traits that must be discovered by usage. Combining the same trait from two or three reagents in a potion will produce that effect, the potion’s magical quality. Many reagents have both positive and negative traits and a specific negative trait will “cancel out” the positive form of that trait.
A skilled Alchemist learns to experiment to find the combinations of reagents that will offer the best results.

Alchemy Reagents
Solvents
Solvents are the liquid of the potion and determine the level, and therefore the strength, of the potion. You can spend Skill Points in a passive called Solvent Proficiency which will allow you to use higher level solvents and create better potions/poisons.
Solvents can be found in various places around Tamriel from natural rivers and streams to shelves and nightstands. Water skins and bottles will normally contain solvents as well. If you notice a small splashing near a riverbank it is likely that you can collect a solvent there. The level of the solvents found depends on the zone that it is found. Higher-level solvents are found in higher-level zones and lower level solvents in the lower level zones.
Level | Icon | Description | Location | Usage |
---|---|---|---|---|
3 | ![]() |
| Level 0-10 zones | Required for making “sip” potions |
10 | ![]() |
| Level 10-20 zones | Required for making “tincture” potions |
20 | ![]() |
| Level 20-30 zones | Required for making “dram” potions |
30 | ![]() |
| Level 30-40 zones | Required for making “potion” potions |
40 | ![]() |
| Level 40-50 zones | Required for making “solution” potions |
Champion 10 | ![]() |
| Champion 10-50 Zones Cyrodiil | Required for making “elixir” potions |
Champion 50 | ![]() |
| Champion 50-100 Zones | Required for making “panacea” potions |
Champion 100 | ![]() |
| Champion 100-150 Zones (Craglorn) | Required for making “distilate” potions |
Champion 150 | ![]() |
| Imperial City Tel Var Merchant DLC Zones (Solvent Proficiency 8 required) | Required for making “essence” potions |
3 | ![]() |
| Level 0-10 zones | Required for making Poison I |
10 | ![]() |
| Level 10-20 zones | Required for making Poison II |
20 | ![]() |
| Level 20-30 zones | Required for making Poison III |
30 | ![]() |
| Level 30-40 zones | Required for making Poison IV |
40 | ![]() |
| Level 40-50 zones | Required for making Poison V |
Champion 10 | ![]() |
| Champion 10-50 Zones Cyrodiil | Required for making Poison VI |
Champion 50 | ![]() |
| Champion 50-100 Zones | Required for making Poison VII |
Champion 100 | ![]() |
| Champion 100-150 Zones (Craglorn) | Required for making Poison VIII |
Champion 150 | ![]() |
| Imperial City Tel Var Stones Merchant DLC Zones (Solvent Proficiency 8 required) | Required for maki |