Veteran Cloudrest is a mini time trial released with the Elder Scrolls Online: Summerset.
Mini Time Trials are 12-player endgame raid content which allow you to increase the difficulty of the fight by defeating the bosses individually, or by facing them together with the main boss of the trial.

Mini Bosses

The Bosses you can add to the Main Boss are Shadow copies of 3 Members of an Order of Gryffin Riders called “The Welkynars”. The Welkynars lost their Battle against the Seasload Z’Maja and were taken Hostage by her. Each one of the minibosses Stands for a specific element (Fire, Ice, Lightning) and their magic is based off this element.

Siroria (Fire) + Silaeda

The Boss for the Element of Fire is Siroria, wielding a Sword and Shield he uses the standard abilities of a Magicka Dragonknight such as Flame Whip and Burning Talons. His partner the Gryffon is casting the characteristic ability of this Mini Boss which creates a small damage telegraph around a player – this player now has to stack on at least 2 other players sharing the damage of the fire explosion to survive this Mechanic.
In the middle of the Arena a Portal which leads to Z’Maja’s Shadowrealm will appear, where at least 2 players have to go in to stop Z’Maja’s Army from passing through. (I recommend sending 3 people in for a veteran +0 clear)

Shadowrealm

Once you enter you will see 3 Crystals around the room they are destroyed relatively quick.
Once they are destroyed a spear of light is going to spawn in the Boss room. Your group members need to synergize these spears to send them to you into the shadowrealm. From the 3 crystals you destroy 3 orbs will spawn while the orbs are in the room they deal damage to players in form of dark projectiles.
You have to deliver these orbs to the spears of light your group members sent to you (the orbs can be picken up by pressing Synergy key). Once picked up, the carrying player will receive a lot of damage, so be quick to deliver it.
To deliver simply run into the spear of light with an orb on you. Repeat this process for all the orbs in order to close the portal. You can now proceed to bring down the Mini Boss.
After a while the portal will open again. The players that went in there the first time will not be able to go inside again, so form 2 groups that can rotate. After the 2nd group has closed the portal you can send the 1st group in again, rinse and repeat until the Mini Boss and his partner are dead.

Siroria Mechanics

His jump ability which he will do once he falls below 50% of his HP. He will leap into the air smashing the ground where he lands, sending out little flame tornadoes in all directions that deal a lot of damage.
The Mini Boss and his familiar empower each other once they are close together so keep them apart.
The Gryffin will take flight at multiple points of the fight, flying over the stage leaving vicious whirlwinds where he flies. Watch out as these stun you once you touch them and put a DoT effect on the player.
Once either Siroria or his Gryffin familiar die, an enrage mechanic is triggered summoning Creepers (Big Vines that bind players and force them to dodge roll out of their grasp in order to survive). Try bring the bosses to about 10% HP then kill the Gryffin first as he has more HP, then kill the rider.

Relequen (Lightning)+ Belanaril

The Boss for the Element of lightning is Relequen, wielding a staff he uses like a martial artist his signature attack is a heavy attack which sends out lightning sparks into all directions stunning every player hit.
His partner the Gryffon Belanaril is casting his characteristic ability which overloads your current weapon forcing you to swap to your other bar and remain there for at least 10 seconds. Should you swap to your overloaded bar, you will damage yourself and your allies heavily.
On this Boss the same kind of portal to the Shadowrealm will open like on the fight with Siroria (check above for further info)

Relequen Mechanics

Stun combos are really common on this Boss so make sure to be careful with your Stamina
Relequen is using a cone shaped ability which can be dodged/blocked else it will push you back and deal a lot of damage
The Mini Boss and his familiar empower each other once they are close together so keep them apart.
As in the fight with Siroria also Relequens Gryffin will take flight and do the same abilities Siroria’s Gryffin does
Once either Relequen or his Gryffin familiar die, an enrage mechanic is triggered summoning Creepers (Big Vines that bind players and force them to dodge roll out of their grasp in order to survive). Try bring the bosses to about 10% HP then kill the Gryffin first (as he has more HP) then kill the rider.

Galenwe (Ice) + Falarielle

The Boss for the element of lightning is Galenwe, wielding a two handed Sword he is casting a ring of ice around the tank that has aggro of him which deals a lot of damage if you stand on the ring.
His partner the Gryffin Falarielle casts his characteristic ability which is a hoarfrost whirlwind which gets cast onto a player this effect will deal damage over time and slow the player affected by it. After a while this player can use his Synergy Key to drop the Hoarfrost for another player to pick it up. If you do not pick it up, it will start shooting damaging projectiles at random players increasing in strength every second it is not picked up.
After 3 players have had the hoarfrost on them and dropped it the ice will vanish and Falarielle will cast it on another player after a short delay.
On this Boss the same kind of portal to the Shadowrealm will open like on the battle with Siroria (check above for further info)

Galenwe Mechanics

The ice ring is almost a 1 shot if Galenwe and Falarielle are close to one another empowering each other
The Mini Boss and his familiar empower each other once they are close together so keep them apart.
Once below 50% Galenwe will cast an ability which summons 3 huge telegraphs around 3 players which indicate an ice explosion. It will kill players who stand where the circles overlap.

Summarizing the MiniBosses

Each encounter features a Gryffin and his rider. In all 3 fights the players have to best the same Shadowrealm portal mechanic and each boss’ characteristic unique ability.
All Gryffins take flight and leave stunning whirlwinds on the ground. All Bosses possess abilities where they jump/teleport across the room. Once Gryffon and Rider are close to one another they empower each other.
The Gryffins have way more HP than the MiniBoss, so target them more than the MiniBoss.
Side note for tanks: The Gryffins light attacks apply a heavy bleed on you.

Z’Maja

Z’Maja’s Shadow World
Also Z’Maja opens a Shadow Portal in the middle of the arena. However this portal is different to the previous ones. You will find an exact copy of Z’Maja inside the portal so it is required to bring a tank downstairs.
The biggest difference is the number of crystals in the room, 3 orbs hide inside the 6 crystals. Only a crystal which drops an orb will spawn a spear synergy in the main boss room.
Delivering works in the same manner as before. Once this process has been repeated for all 3 orbs you will be sent back into the boss room.
After about 20 seconds in Z’Maja’s shadowworld she will cast an explosion expanding from the midle of the room.
To avoid the explosion you must make it to a synergy close to the 4 platforms in the corners of the room, sending you upstairs to save you from death.
As soon as 3 orbs have been delivered, the portal closed and you have been sent back into the main Boss room a Big Spider (Yaghra Monstrosity 2,1Mil. HP) will spawn which needs to be focused.

Execute
After z’Maja has reached 5% of her HP she will teleport to the top end of the room summoning her shade from the shadowrealm. You have to kill the shade in order to defeat z’Maja. After about 20 seconds players will receive a debuff called baneful mark. It puts your Health on 20% of your maximum HP and applies a growing DoT such as a heavy healing debuff (85% last week of pts). In order to get rid of baneful mark you must heal up to 100%. Baneful mark gets applied to you every 20 seconds. Z’Maja’s shadow possesses the same abilities like the original and you will have creepers spawn during the fight. Once the shade is defeated you have bested Z’Maja.

Z’Maja Mainboss +1

As soon as you start with playing Z’Maja Mainboss +1 you will need to change your group setup slightly. Now you want to make sure to have:

  • 2 Healers
  • 3 Tanks (1 Maintank and 2 Offtanks)
  • 7 Damage Dealers (Preferably with self healing)

The reason why we change it is now that you have a mini boss in the main room, you need to constantly have two tanks in the main room and one additional tank that goes into the portal room, once he comes out tanks the ugly spider.
The mini Boss spawns when Z’Maja hits 50% health.

Z’Maja Mainboss +2

You want to have the same group setup as in +1. The first mini Boss spawns at 65% and the second mini Boss spawns at 35%. Remembed at 40% the Tentacles start spawning, so you have to fight them and the mini Boss.
Always focus first:

  • Orbs
  • Tentacles
  • Spider Monstrosity
  • Mini Boss

Z’Maja Mainboss +3 Hardmode

You want to have the same group setup as in +1. With 3 Tanks this is way easier to complete, because when the Spider Monstrosity comes back once you finished the portal phase, one off tank keeps tanking the mini Boss and the other off tank takes the Spider.

The first mini Boss spawns at 75%, the second at 50% and the third one at 25%. Once the bosses are shackled on the ground, you will not have to fight them anymore as they stay there for the full duration. Always make sure to kill the mini bosses before the next one spawns and make sure to kill the Shock Boss before 40%, because then Tentacles start spawning.

  • 75% Fire Boss
  • 50% Shock Boss
  • 25% Ice Boss

Always focus first:

  • Orbs
  • Tentacles
  • Spider Monstrosity

Mini Boss
The orbs are very important, if you do not destroy them, they will charge right into the group and stun people and most likely cause deaths, a lot of deaths. Therefore always make sure to focus them as soon as they spawn.
The Tentacles are the second target you should kill as fast as possible because of their root and silence.
The Spider can be tanked by one of the tanks in the meanwhile and it should be your 3rd target.
Last the Mini Boss that is not really that dangerous and therefore should be focused last.